# Dodge Mode

Source: https://morasooma.net/wiki/dodgee?locale=en
Language: en
Updated: 2026-08-17T12:01:39Z

# Dodge Mode

Dodge is an exclusive mode for morasooma server, with its own storyboard and skin editor.

## What is it?

It's a Bullet Hell-themed mode synchronized with the rhythm, like Touhou or Just Shapes & Beats.

To start playing, change the mode in top left to Dodge or press Ctrl+5.

## Editor

For mapping, you don't need to choose the background, music and title from the start, you can choose any map from a different mode and choose Dodge when editing, this way a new Dodge map will be created.

In map settings, you can change the speed, size and HP of a player, bullet size, object approach rate and graze distance.

Graze is an area around a player that gives you additional points if a bullet goes in it.

### Timeline

There is a custom timeline for Dodge, where each object has its own color. This was made for cases with a big amount of objects. When clicked on an object on a timeline, the whole object group would show.  
![image](https://morasooma.net/file/wiki/dodgee/3f76ae9818ab57f16fe74aa16939d27e7c31a96928fd21a66e3746488abd984d.png)

### Patterns

A handy tool for quick placement of user-made patterns with a preview. For saving your own pattern, select it, then click on an empty slot.  
![image](https://morasooma.net/file/wiki/dodgee/234a75ef4fa99f804dd1f8f588093f9ddde7b61d2a71dc71fd5678a74831b645.png)

### View

Smaller playfield - makes the playfield smaller for more convenient object placing.  
Show bullet coverage - toggles a coverage map shown with a red color.  
Show autoplay route - shows a perfect map completion.  
Grid snap - toggles a grid that all objects would snap to.  
![image](https://morasooma.net/file/wiki/dodgee/5a269299389cd0319a0647ba9a86043c70d19d5791c17553aa17b224bfd580dc.png)

## Game objects

### Bullet

Flies up to an endpoint. You can change the appearance, flight speed, movement type, color and shape.

### Emitter

Same as the bullet, but you can change the bullet amount, the angle and amount of repeats.

### Arena

Area that a player is able to be in. You can rotate it, change its color, size and movement type.

### Beam

Makes a solid rectangle area between two points. You can change color and width.

### Camera

Changes all objects movement (except for arena). You can change the movement type.
